The Handler Contract

Handlers are where your application logic lives. The handler contract is designed to be explicit rather than permissive. By enforcing serializable return types and clear ownership semantics, the library guarantees that your code remains testable and decoupled from output formatting.


Quick Start: The #[handler] Macro

For most handlers, use the #[handler] macro to write pure functions:

#![allow(unused)]
fn main() {
use standout_macros::handler;

#[handler]
pub fn list(#[flag] all: bool, #[arg] limit: Option<usize>) -> Result<Vec<Item>, anyhow::Error> {
    storage::list(all, limit)
}

// Generates: list__handler(&ArgMatches, &CommandContext) -> HandlerResult<Vec<Item>>
}

The macro:

  • Extracts CLI arguments from ArgMatches based on annotations
  • Auto-wraps Result<T, E> in Output::Render via IntoHandlerResult
  • Preserves the original function for direct testing

Parameter Annotations:

AnnotationTypeExtraction
#[flag]boolmatches.get_flag("name")
#[flag(name = "x")]boolmatches.get_flag("x")
#[arg]TRequired argument
#[arg]Option<T>Optional argument
#[arg]Vec<T>Multiple values
#[arg(name = "x")]TArgument with custom CLI name
#[ctx]&CommandContextAccess to context
#[matches]&ArgMatchesRaw matches (escape hatch)

Return Type Handling:

Return TypeGenerated Wrapper
Result<T, E>Auto-wrapped in Output::Render
Result<(), E>Wrapped in Output::Silent

Testing: The original function is preserved, so you can test directly: list(true, Some(10)).


The Handler Trait

#![allow(unused)]
fn main() {
pub trait Handler {
    type Output: Serialize;
    fn handle(&mut self, matches: &ArgMatches, ctx: &CommandContext) -> HandlerResult<Self::Output>;
}
}

Key characteristics:

  • Mutable self: &mut self allows direct state modification
  • Output must be Serialize: Needed for JSON/YAML modes and template context

Implementing the trait directly is useful when your handler needs internal state—database connections, configuration, caches, etc.

Example: Struct Handler with State

#![allow(unused)]
fn main() {
use standout_dispatch::{Handler, Output, CommandContext, HandlerResult};
use clap::ArgMatches;
use serde::Serialize;

struct CachingDatabase {
    connection: Connection,
    cache: HashMap<String, Vec<Row>>,
}

impl CachingDatabase {
    fn query_with_cache(&mut self, sql: &str) -> Result<Vec<Row>, Error> {
        if let Some(cached) = self.cache.get(sql) {
            return Ok(cached.clone());
        }
        let result = self.connection.execute(sql)?;
        self.cache.insert(sql.to_string(), result.clone());
        Ok(result)
    }
}

impl Handler for CachingDatabase {
    type Output = Vec<Row>;

    fn handle(&mut self, matches: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<Vec<Row>> {
        let query: &String = matches.get_one("query").unwrap();
        let rows = self.query_with_cache(query)?;  // &mut self works!
        Ok(Output::Render(rows))
    }
}
}

Closure Handlers

Most handlers are simple closures using FnHandler:

#![allow(unused)]
fn main() {
use standout_dispatch::{FnHandler, Output, HandlerResult};

let mut counter = 0;

let handler = FnHandler::new(move |_matches, _ctx| {
    counter += 1;  // Mutation works!
    Ok(Output::Render(counter))
});
}

The closure signature:

#![allow(unused)]
fn main() {
fn(&ArgMatches, &CommandContext) -> HandlerResult<T>
where T: Serialize
}

Closures are FnMut, allowing captured variables to be mutated.


SimpleFnHandler (No Context Needed)

When your handler doesn't need CommandContext, use SimpleFnHandler for a cleaner signature:

#![allow(unused)]
fn main() {
use standout_dispatch::SimpleFnHandler;

let handler = SimpleFnHandler::new(|matches| {
    let verbose = matches.get_flag("verbose");
    let items = storage::list()?;
    Ok(ListResult { items, verbose })
});
}

The closure signature:

#![allow(unused)]
fn main() {
fn(&ArgMatches) -> Result<T, E>
where T: Serialize, E: Into<anyhow::Error>
}

SimpleFnHandler automatically wraps the result in Output::Render via IntoHandlerResult.


IntoHandlerResult Trait

The IntoHandlerResult trait enables handlers to return Result<T, E> directly instead of HandlerResult<T>:

#![allow(unused)]
fn main() {
use standout_dispatch::IntoHandlerResult;

// Before: explicit Output wrapping
fn list(_m: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<Vec<Item>> {
    let items = storage::list()?;
    Ok(Output::Render(items))
}

// After: automatic conversion
fn list(_m: &ArgMatches, _ctx: &CommandContext) -> impl IntoHandlerResult<Vec<Item>> {
    storage::list()  // Result<Vec<Item>, Error> auto-converts
}
}

The trait is implemented for:

  • Result<T, E> where E: Into<anyhow::Error> → wraps Ok(t) in Output::Render(t)
  • HandlerResult<T> → passes through unchanged

This is used internally by SimpleFnHandler and the #[handler] macro.


HandlerResult

HandlerResult<T> is a standard Result type:

#![allow(unused)]
fn main() {
pub type HandlerResult<T> = Result<Output<T>, anyhow::Error>;
}

The ? operator works naturally for error propagation:

#![allow(unused)]
fn main() {
fn list_handler(matches: &ArgMatches, ctx: &CommandContext) -> HandlerResult<Items> {
    let items = storage::load()?;           // Propagates errors
    let filtered = filter_items(&items)?;   // Propagates errors
    Ok(Output::Render(Items { filtered }))
}
}

The Output Enum

Output<T> represents what a handler produces:

#![allow(unused)]
fn main() {
pub enum Output<T: Serialize> {
    Render(T),
    Silent,
    Binary { data: Vec<u8>, filename: String },
}
}

Output::Render(T)

The common case. Data is passed to the render function:

#![allow(unused)]
fn main() {
#[derive(Serialize)]
struct ListResult {
    items: Vec<Item>,
    total: usize,
}

fn list_handler(_m: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<ListResult> {
    let items = storage::list()?;
    Ok(Output::Render(ListResult {
        total: items.len(),
        items,
    }))
}
}

Output::Silent

No output produced. Useful for commands with side effects only:

#![allow(unused)]
fn main() {
fn delete_handler(matches: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<()> {
    let id: &String = matches.get_one("id").unwrap();
    storage::delete(id)?;
    Ok(Output::Silent)
}
}

Silent behavior:

  • Post-output hooks still receive RenderedOutput::Silent
  • Render function is not called
  • Nothing prints to stdout

Output::Binary

Raw bytes for file output:

#![allow(unused)]
fn main() {
fn export_handler(matches: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<()> {
    let data = generate_report()?;
    let pdf_bytes = render_to_pdf(&data)?;

    Ok(Output::Binary {
        data: pdf_bytes,
        filename: "report.pdf".into(),
    })
}
}

Binary output bypasses the render function entirely.


CommandContext

CommandContext provides execution environment information and state access:

#![allow(unused)]
fn main() {
pub struct CommandContext {
    pub command_path: Vec<String>,
    pub app_state: Rc<Extensions>,
    pub extensions: Extensions,
}
}

command_path: The subcommand chain as a vector, e.g., ["db", "migrate"]. Useful for logging or conditional logic.

app_state: Shared, immutable state configured at app build time via AppBuilder::app_state(). Wrapped in Arc for cheap cloning. Use for database connections, configuration, API clients.

extensions: Per-request, mutable state injected by pre-dispatch hooks. Use for user sessions, request IDs, computed values.

For comprehensive coverage of state management, see App State and Extensions.


State Access: App State vs Extensions

Handlers access state through two distinct mechanisms with different semantics:

Aspectctx.app_statectx.extensions
MutabilityImmutable (&)Mutable (&mut)
LifetimeApp lifetimePer-request
Set byAppBuilder::app_state()Pre-dispatch hooks
Use forDatabase, Config, API clientsUser sessions, request IDs

App State (Shared Resources)

Configure long-lived resources at build time:

#![allow(unused)]
fn main() {
App::builder()
    .app_state(Database::connect()?)
    .app_state(Config::load()?)
    .command("list", list_handler, template)?
    .build()?
}

Access in handlers via ctx.app_state:

#![allow(unused)]
fn main() {
fn list_handler(matches: &ArgMatches, ctx: &CommandContext) -> HandlerResult<Vec<Item>> {
    let db = ctx.app_state.get_required::<Database>()?;
    let config = ctx.app_state.get_required::<Config>()?;

    let items = db.query_items(config.max_results)?;
    Ok(Output::Render(items))
}
}

Extensions (Per-Request State)

Pre-dispatch hooks inject request-scoped state:

#![allow(unused)]
fn main() {
use standout_dispatch::{Hooks, HookError};

struct UserScope { user_id: String, permissions: Vec<String> }

let hooks = Hooks::new()
    .pre_dispatch(|matches, ctx| {
        // Can read app_state to set up per-request state
        let db = ctx.app_state.get_required::<Database>()?;

        let user_id = matches.get_one::<String>("user").unwrap().clone();
        let permissions = db.get_permissions(&user_id)?;

        ctx.extensions.insert(UserScope { user_id, permissions });
        Ok(())
    });
}

Handlers retrieve from extensions:

#![allow(unused)]
fn main() {
fn list_handler(matches: &ArgMatches, ctx: &CommandContext) -> HandlerResult<Vec<Item>> {
    let db = ctx.app_state.get_required::<Database>()?;       // shared
    let scope = ctx.extensions.get_required::<UserScope>()?;  // per-request

    let items = db.list_for_user(&scope.user_id)?;
    Ok(Output::Render(items))
}
}

Extensions API

Both app_state and extensions use the same Extensions type with these methods:

MethodDescription
insert<T>(value)Insert a value, returns previous if any
get<T>()Get immutable reference, returns Option<&T>
get_required<T>()Get reference or return error if missing
get_mut<T>()Get mutable reference, returns Option<&mut T>
remove<T>()Remove and return value
contains<T>()Check if type exists
len()Number of stored values
is_empty()True if no values stored
clear()Remove all values

Use get_required for mandatory dependencies (fails fast with clear error), get for optional ones.

When to Use Which

Use App State for:

  • Database connections — expensive to create, should be pooled
  • Configuration — loaded once at startup
  • API clients — shared HTTP clients with connection pooling

Use Extensions for:

  • User context — current user, session, permissions
  • Request metadata — request ID, timing, correlation ID
  • Transient state — data computed by one hook, used by handler

The Two-State Pattern

The separation exists because:

  1. Closure capture doesn't work with #[derive(Dispatch)] — macro-generated dispatch calls handlers with a fixed signature
  2. App-level resources shouldn't be created per-request — database pools and config are expensive
  3. Per-request state needs mutable injection — hooks compute values at runtime
#![allow(unused)]
fn main() {
// App state: configured once at build time
App::builder()
    .app_state(Database::connect()?)  // Shared via Arc
    .hooks("users.list", Hooks::new()
        .pre_dispatch(|matches, ctx| {
            // Extensions: computed per-request, can use app_state
            let db = ctx.app_state.get_required::<Database>()?;
            let user = authenticate(matches, db)?;
            ctx.extensions.insert(user);
            Ok(())
        }))?
}

For comprehensive coverage of state management patterns, see App State and Extensions.


Accessing CLI Arguments

The ArgMatches parameter provides access to parsed arguments through clap's standard API:

#![allow(unused)]
fn main() {
fn handler(matches: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<Data> {
    // Flags
    let verbose = matches.get_flag("verbose");

    // Required options
    let name: &String = matches.get_one("name").unwrap();

    // Optional values
    let limit: Option<&u32> = matches.get_one("limit");

    // Multiple values
    let tags: Vec<&String> = matches.get_many("tags")
        .map(|v| v.collect())
        .unwrap_or_default();

    Ok(Output::Render(Data { ... }))
}
}

For subcommands, you work with the ArgMatches for your specific command level.


Testing Handlers

Because handlers are pure functions with explicit inputs and outputs, they're straightforward to test:

#![allow(unused)]
fn main() {
#[test]
fn test_list_handler() {
    let cmd = Command::new("test")
        .arg(Arg::new("verbose").long("verbose").action(ArgAction::SetTrue));
    let matches = cmd.try_get_matches_from(["test", "--verbose"]).unwrap();

    let ctx = CommandContext {
        command_path: vec!["list".into()],
        ..Default::default()
    };

    let result = list_handler(&matches, &ctx);

    assert!(result.is_ok());
    if let Ok(Output::Render(data)) = result {
        assert!(data.verbose);
    }
}
}

No mocking frameworks needed—construct ArgMatches with clap, create a CommandContext, call your handler, assert on the result.

Testing with App State

When handlers depend on app_state, inject test fixtures:

#![allow(unused)]
fn main() {
#[test]
fn test_handler_with_app_state() {
    use std::sync::Arc;

    // Create test fixtures
    let mock_db = MockDatabase::with_items(vec![
        Item { id: "1", name: "Test" }
    ]);

    // Build app_state with test data
    let mut app_state = Extensions::new();
    app_state.insert(mock_db);

    let ctx = CommandContext {
        command_path: vec!["list".into()],
        app_state: Arc::new(app_state),
        extensions: Extensions::new(),
    };

    let cmd = Command::new("test");
    let matches = cmd.try_get_matches_from(["test"]).unwrap();

    let result = list_handler(&matches, &ctx);
    assert!(result.is_ok());
}
}

Testing Handlers with Mutable State

Handler tests can verify state mutation across calls:

#![allow(unused)]
fn main() {
#[test]
fn test_handler_state_mutation() {
    struct Counter { count: u32 }

    impl Handler for Counter {
        type Output = u32;
        fn handle(&mut self, _m: &ArgMatches, _ctx: &CommandContext) -> HandlerResult<u32> {
            self.count += 1;
            Ok(Output::Render(self.count))
        }
    }

    let mut handler = Counter { count: 0 };
    let cmd = Command::new("test");
    let matches = cmd.try_get_matches_from(["test"]).unwrap();
    let ctx = CommandContext {
        command_path: vec!["count".into()],
        ..Default::default()
    };

    // State accumulates across calls
    let _ = handler.handle(&matches, &ctx);
    let _ = handler.handle(&matches, &ctx);
    let result = handler.handle(&matches, &ctx);

    assert!(matches!(result, Ok(Output::Render(3))));
}
}